PolyInteractive Games

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PolyInteractive Games
Studio 09
12 Jordan Street
liverpool
L1 0BP
United Kingdom
General information: 

We are a newly established Independent games company based in Liverpool. The team is made up of 3 artist who are highly motivated and very determined with well rounded skills of 2D Design, 3D modelling (Low and High Poly) and rendering. 2 Programmers who have a lot of experience in Unity3D and Unreal Engine using Java and C++.

We all come from an educated background from all over the UK and in one case, from USA.

The team:

Alex Curtis - Creative Director: A first degree in BA game art with Honours from University of Chester after leaving the British army to pursue his dreams of being a game developer. He specialises in 3D modelling (Low and High -poly) and characters modelling.

Kieran Kehoe - Game Director: 2D Artist, Company Director, Games Design Degree and the Game Designer.

Kevin Pacheco - head software engineer: Game Programmer, Company Director and has a Computer Science Degree.

Daniel Turner -  Art Director: 2D/3D Artist, Graphic designer and has a Games Design Degree.

We also have a freelance audio artist called Joe Barlow who is part of Animus Productions.

And there's more people waiting to join our team.

Goals

  1. Our aim is to create interactive experiences in which the player goes on an unforgettable journey. We as a team will use our collective skills to create multi-platform video games and computer/system software for entertainment and productivity for a consumer base.

  2. Our main business mission is to create content/ media and software that will be loved by a consumer fan base, in which consumers will purchase our products because they love what we stand for and what we create.
Company information: 
Company type: 
Company
Industry: 
IT - Gaming
Founded when: 
Friday, 30 September, 2016
Startup stage: 
Co-Founder stage (got a team)
Funding needs: 
Angel / Incubator / Public funding
Types of jobs in the company: 
IT - Gaming, IT - Mobile, Project Management
Total numbers of employees: 
3
Products and Services: 
Rise of Factions: Sparta
Product category: 
Video games

Inspired by the well acclaimed total war series Rise of Factions:Sparta is the first of our saga, with future plans for expansions eg. Rise of factions: Rome, Rise of factions: Viking, the expansions will be a total reskin and introduce new mechanics based on the time era and faction. It is a simplified RTS mobile/tablet game with a low-poly style and unique pottery texture palette.

The game’s story will be depicted across ancient Greek pottery as most stories of those times were told, the world map will be featured on a rotatable vase viewed in AR. You as the user will decide the fate of the Spartan empire placing troops in a 3 lane battlefield (Procedurally generated) with the aim to take over all the capture points. The winner will be decided by a ‘tug of war’ system as you or the enemy dominate the capture points. The battlefield will have the illusion as if it's taking place on a greek pottery as if it's being painted on while  telling a story of the battle.  At the end of each battle, win or lose the user will be able to view the entire battlefield aftermath as a greek pottery painting.

With the use of AR technology the user is able to use the map more strategically, using the device to Look around the map will allow the user to understand where each path will end and where each

path will cross, whilst taking note of what enemy units are being sent their way, however AR functionality may be turned off making the project accessible by all devices, not just those capable of AR.

The user will have an array of units, upgrades and abilities at their disposal to dominate the battlefield and obtain victory.

The battlefield will be procedurally generated with tile system and the landscape can vary between suburbs and urban or even mixed. We will also implement a coastal tile.  

The landscape will be a mix of 2D painted on a pottery surface with 3D assets such as low-poly trees and rocks. We will make the battlefield feel alive with natural elements like water falls and wildlife.

Contact:

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Address information

Studio 09
12 Jordan Street
liverpool
L1 0BP
United Kingdom
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